Monthly Archives: October 2010
Steal My Game Idea: MOPUS
Nobody is going to steal your game idea, no matter how awesome you think it is. And to prove it, I’m talking about all of my favorite game ideas, in public, out in the open, nigh begging them to be … Continue reading
Alpha!
I declared alpha on Fortress last night! Now is probably a good time for a nice, thorough progress report. First off, here’s how the game looks in the current build, version 1.0a1: Not a lot to look at there because … Continue reading
On Transparency
We’ll return to Steal My Game Idea tomorrow soon. Today, I want to talk about transparency. I set out from the very beginning (you know, two weeks ago) with the intention of being as transparent and personal as possible with … Continue reading
Steal My Game Idea: Guys! Stop Pressing Buttons!
Think someone is going to steal your game idea? Well, you’re wrong, and to prove it, this week, I’m posting all of my favorite ideas that I want to make games out of. Today, I’ll tell you about Guys! Stop … Continue reading
Steal My Game Idea: Fortress
This week, to assure all of the insecure newbie game devs out there who are afraid to talk about their games for fear of having their ideas stolen that they’re worried about nothing, I’m posting all of the game ideas … Continue reading
I’m Going To Steal Your Idea And Make All The Money Instead Of You HAHAHAHA
Do you have an awesome idea for a game? Are you afraid someone is going to steal it and make all the money that should be yours? Well I’ve got good news! No one is going to steal your idea! In … Continue reading
Tim Langdell and the Lesson About Trademarks For Indies
Yesterday, IGDA voted to kick Tim Langdell from the organization, ban his IP, delete his friends list, and clear his achievements: The Board of Directors today voted to remove Tim Langdell from IGDA membership pursuant to our bylaws Article III. Section … Continue reading
On Time
I tend to kvetch about how little time I actually get to do any game work outside of my day job. I usually tell people that I’m able to get anywhere from 4 – 8 hours of work in each … Continue reading
The Compromise of eMusic and What It Means To Be Indie
Right out the gate, let me disclaim that this is indeed game related and that I’m going somewhere with it. eMusic announced a change to their pricing model last night. If you’re familiar with the service, you know that, historically, … Continue reading
What is HTP?
HTP is me, and me is HTP. What is either one? HTP is Hindrances to Progress, the first video game company ever to come out of Delran, NJ. Mind you, that depends on your definition of “video game company”. If, … Continue reading
