I’m Going To Steal Your Idea And Make All The Money Instead Of You HAHAHAHA

Do you have an awesome idea for a game? Are you afraid someone is going to steal it and make all the money that should be yours? Well I’ve got good news! No one is going to steal your idea! In fact, no one gives a shit about it!

Ng-kay that came out harsher than I intended. What I should have said was, no one gives a crap about your idea.

Not only are we, the devs, already busy with our own ideas, but we also have a huge list of other ideas that we want to use in our next games. Why would any of us want to add to that backlog by “stealing” “intellectual” “property” from someone who’s never made a game before in the first place? And this is coming from someone who, you know, has never made a game before in the first place.

Truth be told, if someone does hear your idea and likes it enough to spend a year or more building a game around it, they deserve to make all the money. They did all the work. Ideas are like turds: Any asshole can come up with them. A great idea is worthless without the skill and the dedication to implement it.

And to prove just how safe your ideas are from theft, I’m going to put my money where my mouth is:

This week, I am going to post four game ideas that I intend to build games around. The first will be the game I’m working on right now, Fortress. I’m going to tell you everything about it: The inspiration, the rules, how I plan to make money with it, the whole grilled stuffed burrito. After that, the next three projects on my backlog: Guys, Stop Pressing Buttons!; MOPUS; and Ultimate Epic Conflict Advance!.

I dare you to steal my ideas. Go on. Bother to do so.

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6 Responses to I’m Going To Steal Your Idea And Make All The Money Instead Of You HAHAHAHA

  1. Kexx says:

    Haha :) you’re right, a game idea worths nothing at all. Everyone, who ever played, have some awesome idea. Let’s see, play Super Mario Bros. Hmm, good, good, but if he had a jetpack, that could be so awesome. So that’s how useless ideas born: something like SMB, but with jetpack. Awesome. AWESOME! And they even don’t realize their idea is shit and a perfect controlling or a good game balance worths thousand times more.

    But, you can bet, I have an idea too. I consider myself as a game designer (in reality I’m just a web developer, but this is not the point). I have a concept document contains 100 pages and I think it is 20% ready only. Can it be considered as an intellectual property, even if I don’t plan to develop a single line of code (maybe the pilots), and can I be a designer with this mindset? I think yes, design is work, and even more important then implementation.

    • Froztwolf says:

      The problem with 100+ page documents is that nobody will ever read them; including yourself.
      Save yourself the time, write a document for the bare essentials, implement them, then update the document to include the next step and iterate until you are happy.

      When you see everything on pages 1-10 working, you’ll want to change everything on pages 11-100, because you get new ideas and/or see that your old ones won’t work the way they were written.

  2. I’ve been saying this for years. I’m so sick of pie-in-the-sky retards spewing their shitty ideas all over me and then waiting for a big pat on the back.

    Do you have any idea how HARD it is to make a game? OF COURSE it would be cool to have an open, persistent-world, multiplayer, zombie survival game. THAT’S FUCKING OBVIOUS YOU DULL CUNT.

    Now, tell me how to structure a networking engine architecture to make that actually WORK. Then I might listen.

  3. Nano says:

    This is very true. In fact, I just looked at your ideas and I can say with certaintly that I will not be stealing them. I will not be stealing them because they are really, really lame.

  4. Armando says:

    It’s usually not the ideas that are stolen but the implementation of ideas. You shed light on an interesting issue but it is impossible to claim to have rights on an idea. The only right you have have is the copyright on documents that you create, trademarks, graphical work and code that you produce.

    You do have a valid point regarding the fact that most game designers have loads of ideas floating around in their brains but there are a few brainless people out there that just randomly copy work and claim it as their own. Those are rarely based on ideas, but on proven concepts!

    What truly is a hindrace to progress is something less practical: patents. Just imagine where we would be if Chevron\Ovonics didn’t own (or used to own) the patent to large automotive NiMH batteries.

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