Monthly Archives: August 2011

On Cowboys

Game developers are famous for working longer hours for less pay than software developers in other industries. We like to complain that this is because our industry is run by people who don’t understand the work we do, which makes … Continue reading

Posted in iDevBlogADay, Mental Health, Opinion, Work-Job Balance | 3 Comments

On Vegetarian Cheesesteak

I’d like to get a little off topic with you now. I’m not a vegetarian, and I don’t think I ever could be one. However, I like to eat as little meat as possible, for a variety of reasons: Vegetables … Continue reading

Posted in Food, Off Topic | 2 Comments

On the Nude Beach Hypothesis

This past Saturday, I attended GameLoop Boston, the parent conference to GameLoop Philly, which I co-organize in Center City in the spring. GameLoop is an unconference, much like BarCamp, built and run specifically for creators of games. At the beginning … Continue reading

Posted in Indie Game Development, Mental Health, Opinion | 4 Comments

On Sabbatical

You’ve probably noticed by now that updates on my progress have gotten thin. There’s a good reason for that! After leaving my old job, I made plans that afternoon to experience a big, liberating wave of euphoria. Euphoria, the fickle … Continue reading

Posted in Fortress, Mental Health, Progress Reports | 2 Comments

(Stay) On Target

I want a space combat sim. Here’s what I want from it. Being the lone hero who saves the Allied Confederation Union Alliance from the Alien Imperial Storm Axis is old news. I have Wing Commander and X-Wing and Freelancer … Continue reading

Posted in Steal My Game Idea | 2 Comments