I’ve got good news and I’ve got bad news!
The bad news is: I’m putting Fortress on hold indefinitely.
The good news is: I’m putting Fortress on hold indefinitely!
As you can tell, this has been a simultaneously difficult and exhilarating decision. Let me tell you why in 250 words or less. Fewer, rather.
On one hand, Fortress has been Project Numero Uno for the last two-ish years. I’ve put a lot of work into it, enough for the sunk cost fallacy to kick in every time thoughts of frustration with the project enter my mind. This game is saddled by poor early-stage decisions that make it unbearable to work on, and I’m at the point now where I don’t feel like I can produce a game that I will be proud of without ripping out its guts and starting over.
Which I should really point out I will do eventually! Just not right now. Indefinitely != Forever.
SO THE OTHER HAND: Y’ever have the experience of going around with a 100 kg platinum brick hanging from your neck for years and then it suddenly occurs to you that you could just take it off and everything will feel better? That is how I felt at the moment I decided to put this thing on a shelf.
So as of today, I’m moving on to my next game.
And that’s all there is to it!