Every Friday afternoon, I post a build of Monsta Punch! for you to try out. I do this so you can see what it looks like for a game by a newbie developer to go from bare bones to finished product. This is a complete build of everything the game is as of today.
Finally got a good week of productivity in. Let’s take a look. I finished the refactor of the Monsta class on Monday, then had a bad Tuesday, and finally regrouped Wednesday into today to do some level design. I didn’t get as far into the level as I’d intended, mostly because I spent a lot of time sucking art tips out of Nikko’s head, but I’m happy with how it’s coming along.
In this week’s demo, I did something a little different and left the Monsta Builder out of the build. Instead, the demo launches right into the level I’ve been working on, without any enemies. It’s a park, and there are trees, a bird, and a squirrel, and other cool stuff. Explore and enjoy. I’ll probably finish blocking this thing out on Monday or Tuesday.