Author Archives: Ray

On Off Weeks

Even perfectly sane people — in whose gentle company I cannot include myself anyway — have a bad week from time to time. This week, thanks to Personal Stuff that I could simply not think about were my obsessive brain … Continue reading

Posted in Guys! Stop Pressing Buttons!, Mental Health, Progress Reports | 1 Comment

On Stuckness, Cheerleaders, and Mentors

The last couple of weeks have been a bit rough on the Guys! Stop Pressing Buttons! front. Apart from the existential crisis regarding the name, I’ve hit this point where the more I hash out the concept in my design document … Continue reading

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On Gender Neutral “Guys”

Simple question that has been driving me crazy for a few weeks. I had a big pre-question discussion planned, but I just now changed my mind and decided to simply ask it and step back. Okay. The name of my … Continue reading

Posted in Guys! Stop Pressing Buttons!, iDevBlogADay, Opinion | 7 Comments

On Monsta Punch! — A Postmortem

I just finished Monsta Punch! yesterday. My goal with this project was to simply gain enough familiarity with Unity and Blender to be able to work at full speed before it came time to begin 2012′s big project. Here! Play it! … Continue reading

Posted in Monsta Punch!, Portmortem | 2 Comments

On Suffering For Your Work

It’s horseshit. This kind of plays back to the problem of cowboys in the game industry, but you see it in almost every creative discipline, the idea that it’s noble to suffer in the name of your creation. And let’s … Continue reading

Posted in iDevBlogADay, Mental Health, Opinion | 1 Comment

On Downswings and a Quid Pro Quo cum Pro Bono Producership

My bipolar rhythm has been in the trough stage for a few weeks, so work-getting-doneage has been on a deficiency kick. I finally pulled out of it yesterday, though, and probably in record time (thank you Lexapro and Abilify). It … Continue reading

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On The Nuclear Option With Regards To Test Driven Development

If you’ve been following me on Twitter, you’re aware of a little get-to-know-ya project I’ve been working on to learn Unity and Blender, called Monsta Punch!. You might have even played it (A/D: move; J: Quick punch; K: Heavy punch; … Continue reading

Posted in Monsta Punch!, Progress Reports, Technical, Test Driven Development | Tagged | 2 Comments

On a Quid Pro Quo Producership

I’d like to put a call out to the community at large: Would you like to be my producer? This is a strange thing for me to ask for. Moving over to self-employment land had the wondrous effect of extricating myself … Continue reading

Posted in iDevBlogADay, Indie Game Development | 1 Comment

On Brain Pills

In my last post, I asked how people experience and process worry, and I got some great responses with helpful advice. However, almost all of that advice was based on one unfortunate prerequisite: That worry is something that can usually … Continue reading

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On Worry

I have a question for my fellow iDevBlogADayers: How much worrying do you do? Yeah, I know, kind of out of left field there, but it’s been on my mind a lot ever since I went self-employed. I have a … Continue reading

Posted in iDevBlogADay, Mental Health | 7 Comments