Author Archives: Ray
On a Quid Pro Quo Producership
I’d like to put a call out to the community at large: Would you like to be my producer? This is a strange thing for me to ask for. Moving over to self-employment land had the wondrous effect of extricating myself … Continue reading
On Brain Pills
In my last post, I asked how people experience and process worry, and I got some great responses with helpful advice. However, almost all of that advice was based on one unfortunate prerequisite: That worry is something that can usually … Continue reading
On Worry
I have a question for my fellow iDevBlogADayers: How much worrying do you do? Yeah, I know, kind of out of left field there, but it’s been on my mind a lot ever since I went self-employed. I have a … Continue reading
On Fortress — A Postmortem
Fortress was a failure. That’s not necessarily a bad thing, but it was a failure. Let us acknowledge at least that, and get to learning some lessons. First, in the interest of proper postmortem formatting: Fortress is a turn-based strategy card game … Continue reading
On Shelving
I’ve got good news and I’ve got bad news! The bad news is: I’m putting Fortress on hold indefinitely. The good news is: I’m putting Fortress on hold indefinitely! As you can tell, this has been a simultaneously difficult and … Continue reading
On Cowboys
Game developers are famous for working longer hours for less pay than software developers in other industries. We like to complain that this is because our industry is run by people who don’t understand the work we do, which makes … Continue reading
On Vegetarian Cheesesteak
I’d like to get a little off topic with you now. I’m not a vegetarian, and I don’t think I ever could be one. However, I like to eat as little meat as possible, for a variety of reasons: Vegetables … Continue reading
On the Nude Beach Hypothesis
This past Saturday, I attended GameLoop Boston, the parent conference to GameLoop Philly, which I co-organize in Center City in the spring. GameLoop is an unconference, much like BarCamp, built and run specifically for creators of games. At the beginning … Continue reading
On Sabbatical
You’ve probably noticed by now that updates on my progress have gotten thin. There’s a good reason for that! After leaving my old job, I made plans that afternoon to experience a big, liberating wave of euphoria. Euphoria, the fickle … Continue reading
(Stay) On Target
I want a space combat sim. Here’s what I want from it. Being the lone hero who saves the Allied Confederation Union Alliance from the Alien Imperial Storm Axis is old news. I have Wing Commander and X-Wing and Freelancer … Continue reading
