Category Archives: iDevBlogADay

On Professionalism

This is going to be an angry, self critical, navel-gazey post. I want to start by sharing this link. You don’t have to read the entire thing, but this will all go faster if you at least read the subheadings, because … Continue reading

Posted in iDevBlogADay, Indie Game Development, Opinion | 2 Comments

On Progress

Something has started bothering me a lot recently: How do I gauge my own rate of progress? My first thought is to compare how quickly I Get Things Done to how quickly other developers do so. If my friends at Final … Continue reading

Posted in iDevBlogADay, Indie Game Development, Monsta Punch! | 1 Comment

On a Pseudo-Pay-What-You-Want System

When I resumed work on Fortress a month ago, I originally planned to just finish up what’s already done and then give the game away for free. The first part of that plan held true: Fortress is done, submitted, and waiting … Continue reading

Posted in Fortress, iDevBlogADay | 2 Comments

On Meditation and Depression

I’ve been experimenting with meditation to help with the depressive swings of my bipolar disorder. I’d like to share what I’ve discovered. First, some background: Why meditation? How does sitting still and quiet for an agonizingly long stretch of time … Continue reading

Posted in iDevBlogADay, Meditation, Mental Health | 2 Comments

On the Tyranny of Solitude

Game development is all about solving a rapidly refreshing suite of challenging problems. For me, this is how my problem-solving process typical resolves: There is a problem that needs to be solved. I set my mind to solving the problem. … Continue reading

Posted in iDevBlogADay, Indie Game Development | 1 Comment

On Gender Neutral “Guys”

Simple question that has been driving me crazy for a few weeks. I had a big pre-question discussion planned, but I just now changed my mind and decided to simply ask it and step back. Okay. The name of my … Continue reading

Posted in Guys! Stop Pressing Buttons!, iDevBlogADay, Opinion | 8 Comments

On Suffering For Your Work

It’s horseshit. This kind of plays back to the problem of cowboys in the game industry, but you see it in almost every creative discipline, the idea that it’s noble to suffer in the name of your creation. And let’s … Continue reading

Posted in iDevBlogADay, Mental Health, Opinion | 1 Comment

On Downswings and a Quid Pro Quo cum Pro Bono Producership

My bipolar rhythm has been in the trough stage for a few weeks, so work-getting-doneage has been on a deficiency kick. I finally pulled out of it yesterday, though, and probably in record time (thank you Lexapro and Abilify). It … Continue reading

Posted in iDevBlogADay, Mental Health, Progress Reports | Leave a comment

On a Quid Pro Quo Producership

I’d like to put a call out to the community at large: Would you like to be my producer? This is a strange thing for me to ask for. Moving over to self-employment land had the wondrous effect of extricating myself … Continue reading

Posted in iDevBlogADay, Indie Game Development | 1 Comment

On Brain Pills

In my last post, I asked how people experience and process worry, and I got some great responses with helpful advice. However, almost all of that advice was based on one unfortunate prerequisite: That worry is something that can usually … Continue reading

Posted in iDevBlogADay, Mental Health | Leave a comment