Category Archives: iDevBlogADay

On Gender Neutral “Guys”

Simple question that has been driving me crazy for a few weeks. I had a big pre-question discussion planned, but I just now changed my mind and decided to simply ask it and step back. Okay. The name of my … Continue reading

Posted in Guys! Stop Pressing Buttons!, iDevBlogADay, Opinion | 7 Comments

On Suffering For Your Work

It’s horseshit. This kind of plays back to the problem of cowboys in the game industry, but you see it in almost every creative discipline, the idea that it’s noble to suffer in the name of your creation. And let’s … Continue reading

Posted in iDevBlogADay, Mental Health, Opinion | 1 Comment

On Downswings and a Quid Pro Quo cum Pro Bono Producership

My bipolar rhythm has been in the trough stage for a few weeks, so work-getting-doneage has been on a deficiency kick. I finally pulled out of it yesterday, though, and probably in record time (thank you Lexapro and Abilify). It … Continue reading

Posted in iDevBlogADay, Mental Health, Progress Reports | Leave a comment

On a Quid Pro Quo Producership

I’d like to put a call out to the community at large: Would you like to be my producer? This is a strange thing for me to ask for. Moving over to self-employment land had the wondrous effect of extricating myself … Continue reading

Posted in iDevBlogADay, Indie Game Development | 1 Comment

On Brain Pills

In my last post, I asked how people experience and process worry, and I got some great responses with helpful advice. However, almost all of that advice was based on one unfortunate prerequisite: That worry is something that can usually … Continue reading

Posted in iDevBlogADay, Mental Health | Leave a comment

On Worry

I have a question for my fellow iDevBlogADayers: How much worrying do you do? Yeah, I know, kind of out of left field there, but it’s been on my mind a lot ever since I went self-employed. I have a … Continue reading

Posted in iDevBlogADay, Mental Health | 7 Comments

On Fortress — A Postmortem

Fortress was a failure. That’s not necessarily a bad thing, but it was a failure. Let us acknowledge at least that, and get to learning some lessons. First, in the interest of proper postmortem formatting: Fortress is a turn-based strategy card game … Continue reading

Posted in Fortress, Guys! Stop Pressing Buttons!, iDevBlogADay, Portmortem | 2 Comments

On Cowboys

Game developers are famous for working longer hours for less pay than software developers in other industries. We like to complain that this is because our industry is run by people who don’t understand the work we do, which makes … Continue reading

Posted in iDevBlogADay, Mental Health, Opinion, Work-Job Balance | 3 Comments

On Transitioning

I have a weird habit of holding off on big changes for way too long. I’ll find something in my life I’m not happy with, and then tell myself I’ll change it soon, once I’ve done this and this and … Continue reading

Posted in iDevBlogADay, Mental Health, Work-Job Balance | 2 Comments

On the “Why Not” Reflex

This is a gigantic pet peeve of mine: Any time someone in a meeting brings up a new idea, whether it’s good or not, everyone’s first reaction is to explain why it can’t be done. Let’s put wind turbines over … Continue reading

Posted in iDevBlogADay, Opinion | Leave a comment