Category Archives: Mental Health
On Off Weeks
Even perfectly sane people — in whose gentle company I cannot include myself anyway — have a bad week from time to time. This week, thanks to Personal Stuff that I could simply not think about were my obsessive brain … Continue reading
On Stuckness, Cheerleaders, and Mentors
The last couple of weeks have been a bit rough on the Guys! Stop Pressing Buttons! front. Apart from the existential crisis regarding the name, I’ve hit this point where the more I hash out the concept in my design document … Continue reading
On Suffering For Your Work
It’s horseshit. This kind of plays back to the problem of cowboys in the game industry, but you see it in almost every creative discipline, the idea that it’s noble to suffer in the name of your creation. And let’s … Continue reading
On Downswings and a Quid Pro Quo cum Pro Bono Producership
My bipolar rhythm has been in the trough stage for a few weeks, so work-getting-doneage has been on a deficiency kick. I finally pulled out of it yesterday, though, and probably in record time (thank you Lexapro and Abilify). It … Continue reading
On Brain Pills
In my last post, I asked how people experience and process worry, and I got some great responses with helpful advice. However, almost all of that advice was based on one unfortunate prerequisite: That worry is something that can usually … Continue reading
On Worry
I have a question for my fellow iDevBlogADayers: How much worrying do you do? Yeah, I know, kind of out of left field there, but it’s been on my mind a lot ever since I went self-employed. I have a … Continue reading
On Cowboys
Game developers are famous for working longer hours for less pay than software developers in other industries. We like to complain that this is because our industry is run by people who don’t understand the work we do, which makes … Continue reading
On the Nude Beach Hypothesis
This past Saturday, I attended GameLoop Boston, the parent conference to GameLoop Philly, which I co-organize in Center City in the spring. GameLoop is an unconference, much like BarCamp, built and run specifically for creators of games. At the beginning … Continue reading
On Sabbatical
You’ve probably noticed by now that updates on my progress have gotten thin. There’s a good reason for that! After leaving my old job, I made plans that afternoon to experience a big, liberating wave of euphoria. Euphoria, the fickle … Continue reading
On Something Else
Work on Fortress has brought me to a land of blockage and frustration, so I’m taking this week off from it to learn workflows and techniques I’m going to need for Guys, Stop Pressing Buttons!. Aesthetically, I want the game … Continue reading
