Category Archives: Mental Health

On Sabbatical

You’ve probably noticed by now that updates on my progress have gotten thin. There’s a good reason for that! After leaving my old job, I made plans that afternoon to experience a big, liberating wave of euphoria. Euphoria, the fickle … Continue reading

Posted in Fortress, Mental Health, Progress Reports | 2 Comments

On Something Else

Work on Fortress has brought me to a land of blockage and frustration, so I’m taking this week off from it to learn workflows and techniques I’m going to need for Guys, Stop Pressing Buttons!. Aesthetically, I want the game … Continue reading

Posted in Art, Fortress, Mental Health, Technical | Leave a comment

On Transitioning

I have a weird habit of holding off on big changes for way too long. I’ll find something in my life I’m not happy with, and then tell myself I’ll change it soon, once I’ve done this and this and … Continue reading

Posted in iDevBlogADay, Mental Health, Work-Job Balance | 2 Comments

Discipline and Depression

This one gets a little serious. Not a lot, but a little. By a wide margin, the biggest issue keeping me from being as productive as I would like is depression. When I’m depressed, I procrastinate, and when I procrastinate, … Continue reading

Posted in iDevBlogADay, Mental Health | 13 Comments

Status Report — April 2011

Current project: Fortress Next milestone: Beta 2 — April May So if you’re on the Fortress beta, you might have noticed there haven’t been any new builds pushed out yet. Let me tell you why not. First, a high note: … Continue reading

Posted in Fortress, Mental Health, Progress Reports | Leave a comment

Crunch Experiment Premortem

It’s the last day of my crunching experiment. The verdict: Crunching isn’t a good idea in my case, but it’s more complicated than that. This week has been successful. I want to be clear about that. I met my primary goal of … Continue reading

Posted in Fortress, Indie Game Development, Mental Health, Opinion | 1 Comment

The Great Crunch Experiment

One part of the Game Development Experience that I’ve never had the pleasure of enduring is Crunch Mode. For those unfamiliar, Crunch Mode is when a game company instructs all of its developers to work lots of (usually unpaid) overtime … Continue reading

Posted in Fortress, Indie Game Development, Mental Health, Opinion, Work-Job Balance | Leave a comment

On Mental Health

Abstract: Mental health is important. Executive summary: My mental health fell into the shitter in 2010 and I’m going to focus on fixing that this year because mental health is important. So hey, guess what? Mental health is important, and … Continue reading

Posted in Indie Game Development, Mental Health, Work-Job Balance | Tagged , | Leave a comment

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Posted in Mental Health, Off Topic, Work-Job Balance | 1 Comment