Category Archives: Monsta Punch!
On Monsta Punch! — A Postmortem
I just finished Monsta Punch! yesterday. My goal with this project was to simply gain enough familiarity with Unity and Blender to be able to work at full speed before it came time to begin 2012′s big project. Here! Play it! … Continue reading
Posted in Monsta Punch!, Portmortem
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On The Nuclear Option With Regards To Test Driven Development
If you’ve been following me on Twitter, you’re aware of a little get-to-know-ya project I’ve been working on to learn Unity and Blender, called Monsta Punch!. You might have even played it (A/D: move; J: Quick punch; K: Heavy punch; … Continue reading
Posted in Monsta Punch!, Progress Reports, Technical, Test Driven Development
Tagged test driven development
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