Category Archives: Portmortem

On Monsta Punch! — A Postmortem

I just finished Monsta Punch! yesterday. My goal with this project was to simply gain enough familiarity with Unity and Blender to be able to work at full speed before it came time to begin 2012′s big project. Here! Play it! … Continue reading

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On Fortress — A Postmortem

Fortress was a failure. That’s not necessarily a bad thing, but it was a failure. Let us acknowledge at least that, and get to learning some lessons. First, in the interest of proper postmortem formatting: Fortress is a turn-based strategy card game … Continue reading

Posted in Fortress, Guys! Stop Pressing Buttons!, iDevBlogADay, Portmortem | 2 Comments