Category Archives: Progress Reports
On Off Weeks
Even perfectly sane people — in whose gentle company I cannot include myself anyway — have a bad week from time to time. This week, thanks to Personal Stuff that I could simply not think about were my obsessive brain … Continue reading
On Stuckness, Cheerleaders, and Mentors
The last couple of weeks have been a bit rough on the Guys! Stop Pressing Buttons! front. Apart from the existential crisis regarding the name, I’ve hit this point where the more I hash out the concept in my design document … Continue reading
On Downswings and a Quid Pro Quo cum Pro Bono Producership
My bipolar rhythm has been in the trough stage for a few weeks, so work-getting-doneage has been on a deficiency kick. I finally pulled out of it yesterday, though, and probably in record time (thank you Lexapro and Abilify). It … Continue reading
On The Nuclear Option With Regards To Test Driven Development
If you’ve been following me on Twitter, you’re aware of a little get-to-know-ya project I’ve been working on to learn Unity and Blender, called Monsta Punch!. You might have even played it (A/D: move; J: Quick punch; K: Heavy punch; … Continue reading
On Sabbatical
You’ve probably noticed by now that updates on my progress have gotten thin. There’s a good reason for that! After leaving my old job, I made plans that afternoon to experience a big, liberating wave of euphoria. Euphoria, the fickle … Continue reading
Status Report — April 2011
Current project: Fortress Next milestone: Beta 2 — April May So if you’re on the Fortress beta, you might have noticed there haven’t been any new builds pushed out yet. Let me tell you why not. First, a high note: … Continue reading
Status Report — March 2011
Current project: Fortress Next milestone: Beta 2 — April The big news this month is that the Fortress beta has begun! The game is now feature complete. Modes include a Tutorial, Single Player, Single Device Multiplayer, and WiFi/Bluetooth Multiplayer. You … Continue reading
Status Report — February 2011
To keep myself honest and to perhaps provide some insights to anyone still at ground zero on their game careers like I am, I’m going to start posting monthly status updates about my projects. Let us begin. Current project: Fortress … Continue reading
Alpha!
I declared alpha on Fortress last night! Now is probably a good time for a nice, thorough progress report. First off, here’s how the game looks in the current build, version 1.0a1: Not a lot to look at there because … Continue reading
