Category Archives: Work-Job Balance

On Cowboys

Game developers are famous for working longer hours for less pay than software developers in other industries. We like to complain that this is because our industry is run by people who don’t understand the work we do, which makes … Continue reading

Posted in iDevBlogADay, Mental Health, Opinion, Work-Job Balance | 3 Comments

On Transitioning

I have a weird habit of holding off on big changes for way too long. I’ll find something in my life I’m not happy with, and then tell myself I’ll change it soon, once I’ve done this and this and … Continue reading

Posted in iDevBlogADay, Mental Health, Work-Job Balance | 2 Comments

The Great Crunch Experiment

One part of the Game Development Experience that I’ve never had the pleasure of enduring is Crunch Mode. For those unfamiliar, Crunch Mode is when a game company instructs all of its developers to work lots of (usually unpaid) overtime … Continue reading

Posted in Fortress, Indie Game Development, Mental Health, Opinion, Work-Job Balance | Leave a comment

On Mental Health

Abstract: Mental health is important. Executive summary: My mental health fell into the shitter in 2010 and I’m going to focus on fixing that this year because mental health is important. So hey, guess what? Mental health is important, and … Continue reading

Posted in Indie Game Development, Mental Health, Work-Job Balance | Tagged , | Leave a comment

Most Days

Posted in Mental Health, Off Topic, Work-Job Balance | 1 Comment

On Time

I tend to kvetch about how little time I actually get to do any game work outside of my day job. I usually tell people that I’m able to get anywhere from 4 – 8 hours of work in each … Continue reading

Posted in Numbers, Work-Job Balance | Tagged , , | Leave a comment