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Category Archives: Work-Job Balance
On Cowboys
Game developers are famous for working longer hours for less pay than software developers in other industries. We like to complain that this is because our industry is run by people who don’t understand the work we do, which makes … Continue reading
Posted in iDevBlogADay, Mental Health, Opinion, Work-Job Balance
3 Comments
On Transitioning
I have a weird habit of holding off on big changes for way too long. I’ll find something in my life I’m not happy with, and then tell myself I’ll change it soon, once I’ve done this and this and … Continue reading
Posted in iDevBlogADay, Mental Health, Work-Job Balance
2 Comments
The Great Crunch Experiment
One part of the Game Development Experience that I’ve never had the pleasure of enduring is Crunch Mode. For those unfamiliar, Crunch Mode is when a game company instructs all of its developers to work lots of (usually unpaid) overtime … Continue reading
On Mental Health
Abstract: Mental health is important. Executive summary: My mental health fell into the shitter in 2010 and I’m going to focus on fixing that this year because mental health is important. So hey, guess what? Mental health is important, and … Continue reading
Posted in Indie Game Development, Mental Health, Work-Job Balance
Tagged day job, mental health
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On Time
I tend to kvetch about how little time I actually get to do any game work outside of my day job. I usually tell people that I’m able to get anywhere from 4 – 8 hours of work in each … Continue reading
Posted in Numbers, Work-Job Balance
Tagged indie game development, statistics, work hours
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